Gamification in Higher Education-a Model Skype Session

Gamification refers to the use of a pedagogical system that was developed within a gaming design but which is implemented within a non-game context (Marczewski, 2012). It has, in recent years, emerged as a pedagogical approach that can improve intrinsic and extrinsic motivation, engagement and even change behavior. The core component of games is that they are fun and provide […]

Advanced Rubrics

This series specifically targets the experienced faculty who want to improve their rubric making skills. Please, bring along your assignment and the accompanying rubric to discuss and refine during the session. Register for Monthly Events